In battle, the game looks fantastic, with huge effects on the specials, and fantastic 3D environments to roam and take the fights through.īeyond story mode, there are several free play options, such as single player tournaments or one-on-one offline modes. The cut-scenes are a mix of 3D game animation to look like recreated footage from the series, as well as the aforementioned single-panel artwork, and while the presentation of this seems a bit odd when mixed together, it does a great job of telling the extensive story in a concise manner. Environments are vast and expansive, character models are diverse, and everything crackles with energy and power, just as you would expect them to in the Naruto universe. Graphically, however, Generations is quite compelling. There was no noticeable lag or latency issues, and with all the grandiose special attacks and animations, this was a good thing. Speaking of multiplayer, it’s your average fighting game fare, offering both player and ranked matches, as well as a tournament mode. It’s mostly used in the online mode as it is, and skilled players will enjoy the advantages that multiple card types will offer. Again, a tutorial mode here would have helped with customization and selection, but honestly, I didn’t use the cards all that much anyway. You are limited to only 4 of these a fight (to prevent you from repeatedly spamming the maneuver), but sadly, there is no in-game tutorial to aid you in the implementation of this move, and seeing as how crucial it is to winning fights, it’s a mode definitely missed.Īs you battle, you can earn cards and other multipliers, which can help you customize your characters to your liking. Thankfully, there are support characters you can choose to call in during battle as well.īattles hinge on various dodge techniques, not the least of which is mastering the substitution, which allows you to teleport behind your opponent in the middle of their punishing combo. Their move set may be different visually, but no complex combos to memorize means that every fighter will have the same or similar move inputs with which to pelt their opponents. Because of this one-button attack approach, all the characters essentially play the same. There is only one attack button (aside from the long-range shiruken button), and attacks are varied with addition of direction, jump and Chakra, the energy used for special attacks. When it gets down to the gameplay, this is minimalist as well. It’s an interesting, albeit minimalist approach to convey a huge amount of story in a short amount of time, allowing players to get right into the action with as little exposition as possible. The stories themselves are told through minimal cut scenes and single-panel art with voiceover. Instead, players simply choose from three characters (two versions of Naruto - older and younger - plus Sasuke Uchiha, with more characters unlocked through gameplay) and fight through their storylines. What most folk will notice with this title is that, in story mode, it completely abandons the trope of exploring a hub world, RPG-style, looking for fights along the familiar locales of the series it’s based on. Naruto Shippuden: Ultimate Ninja Storm Generations (PlayStation 3, Xbox 360 ) This is both a good thing and a bad thing. While many games will focus on a series’ storied history (or just its story) Naruto Shippuden: Ultimate Ninja Storm Generations aims to streamline everything so the focus is on the gameplay itself. What seems to set this series apart from the others, however, is its focus on a pick-up-and-play attitude. The Naruto series of games is another in a long line of fighting titles based on a popular anime series.
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